eLearningbyDana

ADDIE

A flexible course creation framework for guiding learning projects from initial analysis through design, development, implementation, and evaluation.

ADDIE

A framework for making thoughtful learning decisions.

ADDIE gives instructional designers a way to move from understanding a performance need to designing, building, launching, and improving a learning solution.

The value isn't simply completing five phases. It's using each phase to ask better questions and make better decisions.

See ADDIE as a Connected Process

Each phase answers a different question, but the phases work together rather than operating as isolated steps.

A
Analyze What problem are we solving?
D
Design What should the experience accomplish?
D
Develop How will we build it effectively?
I
Implement How will learners use it?
E
Evaluate Did it work?
Think of ADDIE as a decision framework, not simply a project checklist.

Analyze Before You Decide What to Build

Analysis creates the foundation for the project. Start by understanding the performance need rather than jumping immediately to content.

What needs to change?

Identify the business, performance, or learning problem the project is intended to address.

Who needs to perform?

Understand learners, their experience, work context, existing knowledge, and support needs.

What is causing the gap?

Determine whether the issue involves knowledge, skill, practice, process, tools, motivation, or another barrier.

What does success look like?

Define the observable performance or outcome the solution should help improve.

Strong analysis can change the solution before development ever begins.

Turn the Need Into a Learning Strategy

Design connects the performance goal to the experience learners will actually have.

Define the outcome

What should learners know, decide, or do differently?

Choose the experience

Decide where explanation, demonstration, practice, scenarios, feedback, or support will help.

Plan the evidence

Decide how learners will demonstrate understanding or performance.

Design isn't decorating content. It's deciding how learning will help people reach the desired performance.

Build, Test, and Refine the Experience

Development turns the design into something learners can actually use — but building is only part of the work.

Build the experience

Develop content, interactions, practice, assessments, visuals, and resources.

Keep the experience aligned with the decisions made during analysis and design.

Test what you build

Review accuracy, usability, functionality, accessibility, and consistency.

Use prototypes and feedback to catch issues before the final release.

Development works best as a cycle of build → review → revise, not one long production sprint.

Plan for What Happens When the Learning Goes Live

Implementation is more than publishing a course to the LMS. Consider the entire learner experience surrounding launch.

01
Prepare

Test systems, links, devices, access, and enrollment.

02
Communicate

Help learners understand why the learning matters and what to expect.

03
Support

Equip managers, facilitators, or support teams to reinforce learning.

04
Observe

Watch for access problems, questions, friction, and early feedback.

A strong learning experience can still fail if implementation is treated as an afterthought.

Look Beyond Completion to See What Changed

Evaluation helps determine whether the experience worked and what should happen next.

Experience Could learners use and understand it?
Learning Did they gain the intended knowledge or skill?
Performance Are they applying it differently on the job?
Results Did the targeted business or performance outcome improve?
Evaluation starts earlier than the final phase.

Reviews, prototypes, learner feedback, QA, and pilot testing provide useful evaluation data throughout the project.

ADDIE Doesn't Have to Be a Waterfall

Real projects rarely move neatly from one finished phase to the next. New information should influence earlier decisions.

Learn Adjust
Improve
Repeat
Prototype early

Test ideas before investing heavily in development.

Revisit assumptions

New SME, learner, or performance information may change the original design.

Improve after launch

Use evaluation data to revise the experience rather than treating launch as the finish line.

The phases give the project structure. Iteration keeps that structure responsive to what you learn.

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