Human-Centered Design
An approach to designing learning and performance solutions around the needs, experiences, challenges, and context of the people who will actually use them.
Human-Centered Design
Start with people, not the solution.
Human-centered design begins by understanding the people who will use or experience a solution — what they are trying to accomplish, what gets in their way, and what their real environment is like.
Instead of beginning with a course, tool, format, or feature, the design begins with the people and the problem. Possible solutions are then shaped, tested, and refined around what is learned.
Understand the People
Look beyond audience demographics to understand the real experience.
Knowing job titles, experience levels, or locations can help — but human-centered design goes further. It looks at what people are actually doing and experiencing.
Define the Problem
The requested solution may not be the problem that needs solving.
A request might arrive as “We need training,” “Build a course,” or “Create a job aid.” Human-centered design creates room to investigate before treating that request as the answer.
- What are people expected to do?
- What is happening now instead?
- What makes the desired behavior difficult?
- Is the problem caused by knowledge or skill — or by process, tools, access, expectations, time, or another barrier?
- What would make the work easier or more successful?
If we did not assume training was the answer, what would we want to understand about the problem first?
Design With People
Bring the people closest to the work into the design process.
Human-centered design is not simply a designer imagining what users might want. Input from the people who will use the solution helps challenge assumptions and improve design decisions.
- Ask people to describe real situations, decisions, and challenges from their work.
- Invite feedback on early ideas before too much has been built.
- Listen for language people naturally use rather than relying only on internal or technical terminology.
- Include different perspectives, abilities, environments, and levels of experience.
- Pay attention when feedback challenges the original design assumption.
Test the Thinking
Learn from something small before committing to something large.
Early versions do not have to be polished. A sketch, storyboard, sample interaction, prototype, draft job aid, or small piece of the experience can help uncover problems while they are still easy to change.
- Can people understand what they are expected to do?
- Does the solution make sense in their real work context?
- Is anything confusing, unnecessary, or difficult to use?
- Does the design support the actual task or decision?
- What should be changed before more time is invested?
Apply It to Learning
Human-centered design can lead to a course — but it does not have to.
When the design begins with the person and the performance need, the right solution may look different from the one originally requested.
- A course when people genuinely need to build knowledge or skill.
- Guided practice when people need a safe place to try a task.
- A job guide or embedded help when information is needed during the work.
- A process or system change when training cannot remove the real barrier.
- A combination of learning and performance support when people need both preparation and help at the moment of need.